Saturday, May 13, 2017

Week 13: Digital Compositing

Digital Compositing

Special Effects and Compositing in Harmony 12 examples are shown below. Be patient and have fun for 1 hour video that i searched from youtube.


Week 12: Working with Animation and Visual Effects Project

Working with Animation and Visual Effects Project 

we are working on our own projects that we have to do in this semester. Here is one example from youtube. Can use as a guidance.

 

Week 11: Visual Effects Advanced Techniques

Visual Effects Advanced Techniques

We will focus on 2 topics here. One is chroma key and another one camera tracking.

Chroma-Keying

The Chroma-Keying effect lets you create an alpha channel (transparency zone) for your bitmap image or image sequence. For example, if you have a series of bitmap images with a character filmed on a green screen or blue screen, you can use this module to create an alpha channel based on the screen colour and cut it out from your image sequence.
(Image source from google images)

source:
http://docs.toonboom.com/help/animate-pro/Content/HAR/Stage/019_Effects/029_H2_Chroma_Key.html



Camera Tracking

 The camera is treated the same way as any other element. The same tools and selection modes are used to offset or animate it. To animate the camera, you need to connect it to a peg element.

(Image source from google images)
(Image source from google images)


source:
https://www.toonboom.com/resources/video-tutorials/video/moving-the-camera

Week 10: Visual Effects Basic Techniques

Visual Effects Basic Techniques

Special effects (often abbreviated as SFX, SPFX, or simply FX) are illusions or visual tricks used in the film, television, theatre, video game, and simulator industries to simulate the imagined events in a story or virtual world.

Special effects are traditionally divided into the categories of optical effects and mechanical effects. With the emergence of digital film making a distinction between special effects and visual effects has grown, with the latter referring to digital post-production while "special effects" referring to mechanical and optical effects.

 (Image from google images)

Mechanical effects (also called practical or physical effects) are usually accomplished during the live-action shooting. This includes the use of mechanized props, scenery, scale models, animatronics, pyrotechnics and atmospheric effects: creating physical wind, rain, fog, snow, clouds, etc. Making a car appear to drive by itself and blowing up a building are examples of mechanical effects. Mechanical effects are often incorporated into set design and makeup. For example, a set may be built with break-away doors or walls to enhance a fight scene, or prosthetic makeup can be used to make an actor look like a non-human creature.

(Image from google images)

Optical effects (also called photographic effects) are techniques in which images or film frames are created photographically, either "in-camera" using multiple exposure, mattes, or the Schüfftan process, or in post-production using an optical printer. An optical effect might be used to place actors or sets against a different background.
 
Visual special effects techniques
  • Bullet time
  • Computer-generated imagery (often using Shaders)
  • Digital compositing
  • Dolly zoom
  • In-camera effects
  • Match moving
  • Matte (filmmaking) and Matte painting
  • Miniature effects
  • Morphing
  • Motion control photography
  • Optical effects
  • Optical printing
  • Practical effects
  • Prosthetic makeup effects
  • Rotoscoping
  • Stop motion
  • Go motion
  • Schüfftan process
  • Travelling matte
  • Virtual cinematography
  • Wire removal

Source:
https://en.wikipedia.org/wiki/Special_effect

Tuesday, May 9, 2017

Week 9: Introduction to Visual Effects

Week 9: Introduction to Visual Effects

 


Visual effects involve the integration of live-action footage and generated imagery to create environments which look realistic, but would be dangerous, expensive, impractical, or impossible to capture on film. Visual effects using computer-generated imagery have recently become accessible to the independent filmmaker with the introduction of affordable and easy-to-use animation and compositing software.

Source: https://en.wikipedia.org/wiki/Visual_effects

Week 8: Semester Break

Week 8: Semester Break


We had a break for a week.So the class was cancelled.

Week 7: Audio in Animation

Week 7: Audio in Animation 


 Basic concepts of Digital Audio 


Digital audio is technology that can be used to record, store, generate, manipulate, and reproduce sound using audio signals that have been encoded in digital form. Following significant advances in digital audio technology during the 1970s, it gradually replaced analog audio technology in many areas of sound production, sound recording (tape systems were replaced with digital recording systems), sound engineering and telecommunications in the 1990s and 2000s.

Source: https://en.wikipedia.org/wiki/Digital_audio
For more info: 
http://www.iub.edu/~emusic/361-old/digital_audio.htm 
http://www.indiana.edu/~emusic/etext/digital_audio/chapter5_digital.shtml

Voice over, dialogue, music and sound effects

A Voice-Over Helps Tell Your Story The spoken word is a powerful vehicle that can pull in your audience, help them understand your story and make them feel empathy towards your character. Characters can be brought to life with a great voice-over performance. Vocal elements in animation can include:
  • Narrative dialogue
  • Character dialogue
  • Vocal sound effects (gasps, groans, screams)
When performing and recording your voice-over, it's important to stay in character and match your vocal pauses and inflections with the character. Matching a voice-over with the character is difficult to achieve if the animation has already been completed.Recording quality is critical. In Part Two, we will provide tips on how to record a quality voice-over while on a budget.

source:
http://blog.toonboom.com/how-to/the-ultimate-guide-to-audio-for-animation Sound Synchronization

Digital audio is technology that can be used to record, store, generate, manipulate, and reproduce sound using audio signals that have been encoded in digital form. Following significant advances in digital audio technology during the 1970s, it gradually replaced analog audio technology in many areas of sound production, sound recording (tape systems were replaced with digital recording systems), sound engineering and telecommunications in the 1990s and 2000s.

credits to (https://en.wikipedia.org/wiki/Digital_audio)

I will first discussed on what role or roles do sounds/audio have in animation. According to Michael Geisler, “Sound effects play an important role in conveying action. Music helps express emotion.” This goes to show that adding sound effects to our animation gives life and meaning to the characters as it move, talk, cry, shout, scream and the like.

There are early animation composers who showed their skills and talent in creating such sounds for a particular animation. And one of those is Carl Stalling as the most famous unknown composer of the 20th century, almost solely based on his work composing musical scores for animated cartoons. Stalling's first work in music was as house organist in Newman Theatre in Kansas City, where he would accompany the latest silent film with his organ playing.

                                                      

                                                                Carl Stalling
                                        Credits to the (http://soundsupervision1.blogspot.my/)