Saturday, May 13, 2017

Week 13: Digital Compositing

Digital Compositing

Special Effects and Compositing in Harmony 12 examples are shown below. Be patient and have fun for 1 hour video that i searched from youtube.


Week 12: Working with Animation and Visual Effects Project

Working with Animation and Visual Effects Project 

we are working on our own projects that we have to do in this semester. Here is one example from youtube. Can use as a guidance.

 

Week 11: Visual Effects Advanced Techniques

Visual Effects Advanced Techniques

We will focus on 2 topics here. One is chroma key and another one camera tracking.

Chroma-Keying

The Chroma-Keying effect lets you create an alpha channel (transparency zone) for your bitmap image or image sequence. For example, if you have a series of bitmap images with a character filmed on a green screen or blue screen, you can use this module to create an alpha channel based on the screen colour and cut it out from your image sequence.
(Image source from google images)

source:
http://docs.toonboom.com/help/animate-pro/Content/HAR/Stage/019_Effects/029_H2_Chroma_Key.html



Camera Tracking

 The camera is treated the same way as any other element. The same tools and selection modes are used to offset or animate it. To animate the camera, you need to connect it to a peg element.

(Image source from google images)
(Image source from google images)


source:
https://www.toonboom.com/resources/video-tutorials/video/moving-the-camera

Week 10: Visual Effects Basic Techniques

Visual Effects Basic Techniques

Special effects (often abbreviated as SFX, SPFX, or simply FX) are illusions or visual tricks used in the film, television, theatre, video game, and simulator industries to simulate the imagined events in a story or virtual world.

Special effects are traditionally divided into the categories of optical effects and mechanical effects. With the emergence of digital film making a distinction between special effects and visual effects has grown, with the latter referring to digital post-production while "special effects" referring to mechanical and optical effects.

 (Image from google images)

Mechanical effects (also called practical or physical effects) are usually accomplished during the live-action shooting. This includes the use of mechanized props, scenery, scale models, animatronics, pyrotechnics and atmospheric effects: creating physical wind, rain, fog, snow, clouds, etc. Making a car appear to drive by itself and blowing up a building are examples of mechanical effects. Mechanical effects are often incorporated into set design and makeup. For example, a set may be built with break-away doors or walls to enhance a fight scene, or prosthetic makeup can be used to make an actor look like a non-human creature.

(Image from google images)

Optical effects (also called photographic effects) are techniques in which images or film frames are created photographically, either "in-camera" using multiple exposure, mattes, or the Schüfftan process, or in post-production using an optical printer. An optical effect might be used to place actors or sets against a different background.
 
Visual special effects techniques
  • Bullet time
  • Computer-generated imagery (often using Shaders)
  • Digital compositing
  • Dolly zoom
  • In-camera effects
  • Match moving
  • Matte (filmmaking) and Matte painting
  • Miniature effects
  • Morphing
  • Motion control photography
  • Optical effects
  • Optical printing
  • Practical effects
  • Prosthetic makeup effects
  • Rotoscoping
  • Stop motion
  • Go motion
  • Schüfftan process
  • Travelling matte
  • Virtual cinematography
  • Wire removal

Source:
https://en.wikipedia.org/wiki/Special_effect

Tuesday, May 9, 2017

Week 9: Introduction to Visual Effects

Week 9: Introduction to Visual Effects

 


Visual effects involve the integration of live-action footage and generated imagery to create environments which look realistic, but would be dangerous, expensive, impractical, or impossible to capture on film. Visual effects using computer-generated imagery have recently become accessible to the independent filmmaker with the introduction of affordable and easy-to-use animation and compositing software.

Source: https://en.wikipedia.org/wiki/Visual_effects

Week 8: Semester Break

Week 8: Semester Break


We had a break for a week.So the class was cancelled.

Week 7: Audio in Animation

Week 7: Audio in Animation 


 Basic concepts of Digital Audio 


Digital audio is technology that can be used to record, store, generate, manipulate, and reproduce sound using audio signals that have been encoded in digital form. Following significant advances in digital audio technology during the 1970s, it gradually replaced analog audio technology in many areas of sound production, sound recording (tape systems were replaced with digital recording systems), sound engineering and telecommunications in the 1990s and 2000s.

Source: https://en.wikipedia.org/wiki/Digital_audio
For more info: 
http://www.iub.edu/~emusic/361-old/digital_audio.htm 
http://www.indiana.edu/~emusic/etext/digital_audio/chapter5_digital.shtml

Voice over, dialogue, music and sound effects

A Voice-Over Helps Tell Your Story The spoken word is a powerful vehicle that can pull in your audience, help them understand your story and make them feel empathy towards your character. Characters can be brought to life with a great voice-over performance. Vocal elements in animation can include:
  • Narrative dialogue
  • Character dialogue
  • Vocal sound effects (gasps, groans, screams)
When performing and recording your voice-over, it's important to stay in character and match your vocal pauses and inflections with the character. Matching a voice-over with the character is difficult to achieve if the animation has already been completed.Recording quality is critical. In Part Two, we will provide tips on how to record a quality voice-over while on a budget.

source:
http://blog.toonboom.com/how-to/the-ultimate-guide-to-audio-for-animation Sound Synchronization

Digital audio is technology that can be used to record, store, generate, manipulate, and reproduce sound using audio signals that have been encoded in digital form. Following significant advances in digital audio technology during the 1970s, it gradually replaced analog audio technology in many areas of sound production, sound recording (tape systems were replaced with digital recording systems), sound engineering and telecommunications in the 1990s and 2000s.

credits to (https://en.wikipedia.org/wiki/Digital_audio)

I will first discussed on what role or roles do sounds/audio have in animation. According to Michael Geisler, “Sound effects play an important role in conveying action. Music helps express emotion.” This goes to show that adding sound effects to our animation gives life and meaning to the characters as it move, talk, cry, shout, scream and the like.

There are early animation composers who showed their skills and talent in creating such sounds for a particular animation. And one of those is Carl Stalling as the most famous unknown composer of the 20th century, almost solely based on his work composing musical scores for animated cartoons. Stalling's first work in music was as house organist in Newman Theatre in Kansas City, where he would accompany the latest silent film with his organ playing.

                                                      

                                                                Carl Stalling
                                        Credits to the (http://soundsupervision1.blogspot.my/)

Week 6: Advanced Animation Techniques


Week 6: Advanced Animation Techniques
 

Character animation 

Character animation is a specialized area of the animation process, which involves bringing animated characters to life. The role of a Character Animator is analogous to that of a film or stage actor, and character animators are often said to be "actors with a pencil" (or a mouse). Character animators breathe life in their characters, creating the illusion of thought, emotion and personality. Character animation is often distinguished from creature animation, which involves bringing photo-realistic animals and creatures to life.


Mask Animation






The masking effect or masking is a visual style, dramatic convention, and literary technique described by cartoonist Scott McCloud in his book Understanding Comics in the chapter on realism. It is the use of simplistic, archetypal, narrative characters, even if juxtaposed with detailed, photographic, verisimilar, spectacular backgrounds. This may function, McCloud infers, as a mask, a form of projective identification. His explanation is that a familiar and minimally detailed character allows for a stronger emotional connection and for viewers to identify more easily.

It is used in animation, comics, illustration, video games (especially visual novels) and other media. It is common in Western graphic novels and Japanese comics and animation. The psychology behind the masking effect has been extended to rendering antagonists in a realistic manner in order to show their otherness from the reader.

Source: https://en.wikipedia.org/wiki/Masking_(illustration)
Rotoscoping







Rotoscoping is an animation technique used by animators to trace over motion picture footage, frame by frame, when realistic action is required. Originally, photographed live-action movie images were projected onto a glass panel and re-drawn by an animator. This projection equipment is referred to as a Rotoscope. Although this device was eventually replaced by computers, the process is still referred to as Rotoscoping. In the visual effects industry, the term Rotoscoping refers to the technique of manually creating a matte for an element on a live-action plate so it may be composited over another background.

Source:https://en.wikipedia.org/wiki/Rotoscoping

Week 5: Basic Animation Technique (learn from friends)

Week 5: Basic Animation Technique (learn from friends)
Working with text and graphics


With the Text tool, you can type text in your project, using various fonts and texts attributes. Text objects are part of a drawing, so you can manipulate them the same way. You can use the Text tools on both vector and bitmap layers.

This section includes the following topics:
• Creating Text
• Formatting Text
• Resizing the Text Box
• Converting Text into Separate Objects

for more info and also credits for Toon Boom> Here is the Link

Week 4: Animation Principles

Week 3: Tools in Animation Development Process

Week 3: Tools in Animation Development Process

 


source of picture> HERE
Script

Turning an idea into words.


When we thought of a great story, but until we write it down in script form we will never know if the story works. Transferring our thoughts into paper is one of the hardest steps in the movie making process, and people would often avoid actually writing a script as long as they can.

However, writing a script early on helps you spot issues such as:
  • Loopholes in your story.
  • Bad pacing.
  • No character development.

It also gives us a physical form of our story idea that we can share with people and get some feedback, which is priceless.

For more info click here: Writing a Script
other links: movie-scripts-animation

Storyboard

Building the storyboard is an integral part of putting together an animated feature. The process provides not only a visual interpretation of the script; it also allows designers in each department to get a feel for what is being presented on screen.

Animatic
 


What is an animatic?

Simply put, animatic is an animated storyboard. Boards are brought into an editing program and are cut together with the correct timing and pace of the film. They include basic sound effects, dialogue recordings and scratch soundtrack.

source:
https://www.bloopanimation.com/animatic/

Info about animatic development in Toon Boom : ToonBoom.animatic

Week 2 : Animation Development Process

Week 2 : Animation Development Process

Animation production terms


Link for animation Term
https://animcareerpro.com/2015/06/12/animation-terms-common-studio-term/
Glossary link for Toon Boom
http://docs.toonboom.com/help/glossary/Content/GLOSS/EN/001_H1_Glossary.html

Animation production process and techniques

A handy step-by-step guide to the animation production process.

1. Kick-off
Time, location and speed of delivery permitting, kick things off with a workshop. It’s a great opportunity to throw ideas around and make the project truly collaborative. Plus it’s fun! 
2. Design
All animators or illustrators will craft the designs.
3. Storyboard
The storyboard shows the building blocks of the animation, and gives an idea of how the voiceover will match up with the visuals.
4. Animatic
An animatic is a helpful way to pull together everything to create a fully timed-out rough film. Its purpose is to demonstrate timing, flow and pace alongside key movements and transitions.
5. Production
During this stage the story will be bring to life frame by frame and creating those enchanting moments that turn the piece into something truly magical and memorable.
6. Feedback and sign-off
This stage applies throughout the whole project process, culminating in the final sign-off before delivering the finished piece.
7. Render and final delivery 
Rendering will happen with the good resolution MP4 file.     

source link:
https://animade.tv/notes/the-seven-steps-of-animation-production

Week 1: Introduction to Animation

Week 1: Introduction to Animation

Basic concept of animation

Animation is the process of making the illusion of motion and the illusion of change by means of the rapid display of a sequence of images that minimally differ from each other. The illusion - as in motion pictures in general - is thought to rely on the phi phenomenon

source:
https://en.wikipedia.org/wiki/Animation

5 Types of animation
  • Traditional Animator (2D, Cel, Hand Drawn)
  • 2D Animation (Vector Based)
  • 3D Animation (CGI, Computer Animation)
  • Motion Graphics (Typography, Animated Logos)
  • Stop Motion (Claymation, Cut-Outs)
link for video:
https://www.youtube.com/watch?v=NZbrdCAsYqU
source:
https://www.bloopanimation.com/types-of-animation/

Hardware and software

There is important tools for animation for the animation process. That is listed below:
a. Wacom pen tablet
b. High end computer that can support animation software(heavy software)

source:
https://medium.com/@justgoscha/software-hardware-i-use-for-animation-a1e78d00b90d

There are a lot of software that we can use for the animation. For me ToonBoom is easy to use and can easily understand. This is the software that we are using in class to learn for animation.


video link for software
https://www.youtube.com/watch?v=eZ9XoyQ6b1U
link for the list of software(freeware/shareware)
https://en.wikipedia.org/wiki/List_of_3D_animation_software
link for open source software(list)
https://www.nyfa.edu/student-resources/best-free-open-source-animation-software/